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The portfolio below includes projects developed for cultural institutions, concepts and original works created independently by Lorekeeper Studio.

Ancient Egypt Cinematic Tour

Ancient Egyptian Mythology · Interpretive Film Series

A series of short cinematic films in which a lifelike interpretation of Nefertiti serves as a narrative guide through Ancient Egyptian mythology and funerary traditions.

Accessible through QR codes or exhibition screens, each film connects directly to objects in the gallery, offering visitors a deeper understanding of their symbolic meaning and cultural context.

Rather than attempting historical reconstruction, the films evoke the mythological and spiritual world of Ancient Egypt — allowing visitors to encounter these traditions through a human presence inspired by the past.

Designed as an optional interpretive layer, the series extends the exhibition experience beyond the display case, combining cinematic storytelling with cultural interpretation.

The Basilisk Mystery – A Cinematic Quest Through Basel

Uncover the legend hidden in the streets

A cinematic city quest where visitors investigate the legend of the Basel Basilisk while exploring Basel. At key locations, visitors scan QR codes to unlock short atmospheric films revealing clues, stories, and fragments of myth. As the journey unfolds, the city itself becomes part of the narrative — familiar places gain a hidden layer of legend and mystery.

The project blends storytelling, cinema, and urban exploration to transform a city walk into an immersive cultural experience. It encourages visitors to discover historical sites through myth and atmosphere, making local heritage feel alive and memorable.

The Basilisk’s Gaze

An interactive crypt quest · Playable pilot for screens, touch screens and VR

A playable pilot exploring how a legend can be experienced inside a real historic space. By lantern light, the visitor searches a 3D scan of a chapel crypt for the basilisk — the creature of ancient and medieval lore whose glance was said to kill.

When it attacks, its gaze becomes visible as two burning beams. As in the legends where the basilisk is defeated with a mirror, the visitor must raise a mirror into the gaze, so that the creature sees itself and turns to stone. Three trials; the score rewards a quick and steady hand.

It runs in the web browser on laptops, museum touch screens, smartphones and Meta Quest 3 headsets, with nothing to install. The same approach can bring a scan of a museum’s or heritage site’s own building to life with its own legend.

Play the pilot

Best on a laptop or Meta Quest 3, with sound on. Contains sudden scares; recommended 16+.

Location: “Kensal Green Dissenters’ Chapel Crypt” 3D scan by artfletch, licensed CC BY 4.0; modified by Lorekeeper Studio (optimised, relit, effects added). Basilisk character, game and sound: Lorekeeper Studio.